• Joe Coulson


Updated: Mar 5, 2020

In 2019 I participated in JamFuser as practice for group development. The result was a simple, fast paced shooter demo we called Disposal, which had players collect scrap from robot opponents and recycle it into their own health and ammunition. It was a fun and simple concept to work on which allowed me to practice my technical design and game development skills. Disposal was created in two days by five people with Unreal Engine 4 and using a combination of custom-made assets and assets bought from the Unreal Marketplace.

Download Link: Get Disposal

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