Joe CoulsonMar 141 minGREEN TEA GAMESOh wow, this portfolio is long overdue an update, huh? For the past nine months I've been working at Green Tea Games in Sunderland, a job...
Joe CoulsonMay 24, 20211 minTBATBSAs mentioned in the "Down to Earth" entry, I've been working on a few things over the last few months, one of which is this little C#...
Joe CoulsonMay 17, 20211 minDOWN TO EARTH"Down to Earth" was another game I made with Dan and Andrew from Bunny Box Games, and was created in two days for Ludum Dare 48. It's a...
Joe CoulsonOct 20, 20201 minYOU ARRIVE IN A TOWN - UPDATESo the several months of dead air on this website have primarily been due to my efforts being focused largely on the development of...
Joe CoulsonJun 15, 20201 minJETSTREAM COURIERJetstream Courier was created for my Collaborative Game Development module at University. It was worked on by 23 students including my...
Joe CoulsonApr 29, 20201 minYOU ARRIVE IN A TOWNBunnyBox Studios - the four-man team behind Pair Up and Eleap Dangerous have decided to push for something a little bigger than a Games...
Joe CoulsonApr 16, 20201 minOMOm is by far the biggest project I have ever worked on. This thirty-minute framework demo was created in Unreal Engine 4 over the course...
Joe CoulsonMar 10, 20201 minHOT AIRHot Air is a game I created purely in the pursuit of self-improvement. Despite selling myself as a programmer, I had zero experience with...
Joe CoulsonMar 2, 20201 minELEAP DANGEROUSMade for Jamfuser 2020, Eleap Dangerous saw me once again work with the Pair Up team to create a unique spin on the humble platformer....
Joe CoulsonFeb 2, 20201 minPAIR UPFor the 2020 Global Games Jam, I teamed up with three other developers to produce Pair Up - an fun little co-op arcade-style game which...
Joe CoulsonJan 23, 20201 minUPROOTEDUprooted was a game created over 30 hours for UKIE's Green Games Jam 2019. I took the role of technical designer and gameplay developer...
Joe CoulsonJan 23, 20201 minDISPOSALIn 2019 I participated in JamFuser as practice for group development. The result was a simple, fast paced shooter demo we called...
Joe CoulsonJan 23, 20201 minSNAC-MANSnac-Man was my first real Unity project. The idea behind the game was to fuse Pac-Man style maze navigation and item collection with a...
Joe CoulsonJan 23, 20201 minTANK INC.My first proper game development project was a multiplayer twin-stick shooter featuring four different game modes including a wave-based...